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Graphic novels have exploded off bookstore shelves into movies, college courses, and the New York Times book review, and comics historian and children’s literature specialist Stephen Weiner explains the phenomenon in this groundbreaking book—the first history of graphic novels. From the agonizing Holocaust vision of Art Spiegelman’s Maus to the teenage angst of Dan Clowes’s Ghost World, this study enters the heart of the graphic novel revolution. The complete history of this popular format is explained, from the first modern, urban autobiographical graphic novel, Will Eisner’s A Contract with God, to the dark mysteries of Neil Gaiman’s Sandman, the postmodern superheroics of Frank Miller’s Batman: The Dark Knight, and breakout books such as Alison Bechdel's Fun Home and R. Crumb's The Book of Genesis. It’s all here in this newly updated edition, which contains the must-reads, the milestones, the most recent developments, and what to look for in the future of this exciting medium.
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Seeking to prove your mettle as a wizard or warrior of the sequential arts, your pen mightier than any sword? Do the details of dragons and dungeons, spellcasting and swordplay leave you feeling too queasy to quest? Fear not! The veteran fighters and magic-masters of the industry shall imbue you with their wisdom of the ages! You'll learn the art of depicting fantasy both classic and modern, from Tolkien and White to Gygax and Talsorian to Pratchett and Rowling!
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